Guild of Dungeoneering 12+

Gambrinous

Designed for iPad

    • $5.99

Screenshots

Description

Get ready for some Ice Cream Headaches! The second Adventure Pack is now available!

Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory! Guild of Dungeoneering is a unique turn-based RPG with a twist: instead of controlling the hero, you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs and card based battles, manage your Guild building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

Build up your Guild with new rooms to attract new classes of adventurer and collect powerful items and abilities. From lowly Chumps to renowned Cartomancers, you’ll need all the recruits you can get in this challenging rogue-like RPG where no two dungeons are ever the same. Lead your hero to battle with the dangerous dungeon overlord, where his skill will be put to the ultimate test - for the glory of your Guild!

Guild of Dungeoneering will reward you for purchasing now by giving you all future content updates for FREE! As each content update is made, we may be charging a little bit more for the game.

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

All this plus our first expansion pack, Pirates Cove, is available now!

Does not require an online connection to play.

NOTE: Guild of Dungeoneering does NOT run on the iPad mini 1, iPad2, iPhone 4 or similar hardware.

Features:
• A turn-based RPG card game with a truck ton of personality, unique pen and paper visuals, catchy music and hilarious writing!
• Take control of your fledgling group of heroes and lead them to victory! (after admitting to a few defeats of course)
• Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt
• Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!
• Manage your guild carefully and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment. Improving your guild means you'll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord.

What’s New

Version 1.5

This app has been updated by Apple to display the Apple Watch app icon.

Watch out for Ice Cream Headaches! Our second Adventure Pack is now available as a FREE update!

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

If you have previously beaten the game you should restart in one of your old save slots and take on the new region with a new save using the 'icecream shortcut' option.

We have also included some bug fixes & much improved memory usage to reduce crashes on some older devices.

Ratings and Reviews

4.7 out of 5
1.2K Ratings

1.2K Ratings

Editors’ Notes

We love a good Mountain Dew–fueled debate over the best way to use Magic Missile, and if you’re right there with us, you won’t be able to resist this card-based adventure either. The dialogue targets RPG clichés (“Rats? How original!”) with hilarious sarcasm, but the gameplay is what really grabbed us. Instead of controlling adventurers, you snap cards onto graph paper, building out dungeons that they automatically explore, loot, and die in. (Oops.) We were torn between rooting for them and mischievously seeing how much trouble we could cause…

Hemloch1 ,

Best designed game I’ve seen in Years

This game has amazing music, graphics, and humor. However, the best thing about it is the actual gameplay. It’s easy to start playing but there is a ton of complexity if you want to master the game. The combat is amazing because it incorporates strategy while still being intuitive and fun. It doesn’t have the problem many similar games have where the minions are to easy and the boss is too hard, you are never guaranteed to win. The loot system with skills and blessing is very easy to understand and actually impacts your gameplay much more than other games. While there are consequences when you fail they are never overwhelming and only encourage me to play more. The only problem I’ve seen is that later on in the game the enemies don’t improve quite as much as you do and the rewards don’t get as big as I expected. Overall this is a amazing game and I love playing it

Axiomagical ,

It’s Novel

5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.

App Privacy

The developer, Gambrinous, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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