Why We Won’t Really See Spore on the iPhone

At yesterday’s press conference, developers from Electronic Arts demoed Spore on the iPhone. But was it really Spore? No. It was a game using Spore elements, yes. I’m going to go out on a limb here and say that this won’t actually become a real game. We’ll never see it again.
Now don’t get me wrong, I think there will be all sorts of cool games coming out for the iPhone in June. Just Spore won’t be one of them.
The applications we saw yesterday were developed in two weeks by teams of developers sent to Apple. They were testing the SDK, and giving Apple something to show at the press conference. I’m sure that Apple was thrilled when the EA guys decided to take some art from Spore to make a quick game. It looked great at the press conference and made headlines.
But Spore is going to be one of the most advanced games ever made when it comes out. It will probably take a pretty decent computer or console to run it. The real Spore just isn’t going to work on the little iPhone. A dumbed-down version of Spore, or a Spore mini-game would be the only option. But with EA trying hard to make its September release date for Spore, I don’t see them dedicating resources to make a Spore mini-game for the iPhone.
And for those of us who can’t wait for Spore to come out, we’re not going to be getting it on the iPhone. We’re going to want it for our PCs and consoles. Why play a mini-game when we can play the real thing? And why settle for a mini-game and spend our time playing a mini-game when we can be spending our time on the real thing?
So, in the end, a Spore game for the iPhone just doesn’t make sense. But there will be some great games for the iPhone no doubt. So don’t worry.

Comments: 8 Responses to “Why We Won’t Really See Spore on the iPhone”

    3/7/08 @ 8:01 am

    Hi Gary ,

    I think the iphone spore version will be more like the DS one.

    3/7/08 @ 8:52 am

    along with the DS version there is also a cell phone version for phones less advanced. I think EA has enough resources to throw at a game franchise they plan on lasting 10 years.

    3/8/08 @ 6:42 am

    EA has already said they’ll be releasing an iphone version along with the other versions.

    “Spore for the iPhone will be released for the iPhone in September, at the same time as it will be ready for the Mac and Windows. EA confirmed plans to release Spore for the Mac at Macworld Expo in San Francisco, Calif. this past January — the company is using TransGaming’s Cider technology, as it did with its six Mac game releases in 2007.”

    3/8/08 @ 10:34 am

    this is one of the stupidest blog posts i’ve ever read anywhere on the internet.

    congratulations, that’s no small accomplishment!

    3/8/08 @ 12:15 pm

    OK, boz: Care to state why you feel that way? Present a counter-argument…

    3/8/08 @ 10:39 pm

    Did you not watch the SDK event? They said it was the full spore game, even saying that had all 18 levels playable on the iPhone. This is why boz said this is the stupidest blog post ever. You basically are just trying to get hits to your blog by posting something inflammatory so you can try to make some money with that giant adsense block on the left. Sorry, you fail at life.

    3/9/08 @ 12:20 am

    ivat: No, they didn’t say it was the full Spore at all. They do talk about 18 levels, but only show some of the simplest stuff. I find it hard to believe that the game will even fit on an iPhone when most A+ game titles now take up at least a DVD for the installer. I’ve heard some about a Nintendo DS version of Spore and I can see an iPhone version to match — but the PC/Mac version of Spore will probably be a huge game. Do you really think it could realistically be expected to run on an iPhone’s mobile processor?

    3/9/08 @ 12:22 am

    Oh, BTW, I’d LOVE to be wrong about this and actually see a full version of Spore on the iPhone. But I I just don’t think it is going to happen.

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